Particles

Tech talk for MV3D developers or those looking to lend a hand.

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Particles

Postby multiverseuser » Sun Apr 20, 2008 4:50 pm

Hello,

Has anything being done for particle generation?
A lot of games have them for all kind of stuff.

Thanks,
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Re: Particles

Postby SirGolan » Sun Apr 20, 2008 5:09 pm

Yeah, I think you can load particle systems from files in whatever format Ogre uses. There doesn't seem to be any support for loading them from URL based assets, but that's probably 10 lines of code or so. :)
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Re: Particles

Postby multiverseuser » Sat Apr 26, 2008 4:33 pm

Hello,

I have been looking at 3 particle editors. I like this one because it is easy to use.

http://update.multiverse.net/downloads/ ... tor1.0.zip

This one is not very powerful
http://superb-west.dl.sourceforge.net/s ... _1.2.0.zip

And this one, needs compiling with the ogre core... I'm still compiling the core
http://www.fxpression.com/index.html

It looks pretty nice
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Re: Particles

Postby SirGolan » Sat Apr 26, 2008 9:39 pm

Hey..

The first one has more info here: http://www.ogre3d.org/phpBB2/viewtopic.php?t=23740

The third one (if I remember correctly) is a plug-in to Ogre, so it would require Python wrappers. I want to say I've seen a few more around. Check the Ogre3D showcase forum, since they'd probably be in there.

Mike
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Re: Particles

Postby multiverseuser » Sun Apr 27, 2008 3:33 am

Hello,

I added a particle to MV3D to check it out. however I do not understand
the scale of the world.

I did a couple of screen captures. Mainly, the particle
from far and close and you can see that when very close the distortion is a lot. I do
not see this distortion with Demo_ParticlesFx.py

Also I used the "jump" to take a screen capture from high elevation. I can see a lot of details,
ground, grass, etc, it looks good. Normally the grass and ground seem more blurry.

I'm thinking the scale is off.
thanks

PS, I tried to scale the particle down but I couldn't.
Attachments
scaling.jpg
scaling.jpg (59.21 KiB) Viewed 24315 times
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Re: Particles

Postby SirGolan » Mon Apr 28, 2008 1:52 am

Yeah, the terrain textures aren't really at the correct scale. Basically, I need better textures for the terrain. :)

I'm not sure about the scale of the particles. I want to say I tried using that same particle effect before and it seemed fine. It may be that there is no way to scale particle effects and the you just have to build them for the scale you want.
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