Client cannot open OgreCore.zip

Problems, questions, anything else related to the MV3D client.

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Client cannot open OgreCore.zip

Postby silentpolygon » Tue Sep 02, 2008 2:57 pm

I followed the Instructions on the WondowsclientInstall site and ran into an error.
Thats the ogre.log

Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library C:\PythonOgre\plugins\RenderSystem_GL.dll
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_ParticleFX.dll
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_BSPSceneManager.dll
Installing plugin: BSP Scene Manager
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_OctreeSceneManager.dll
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_CgProgramManager.dll
Installing plugin: Cg Program Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.0RC1 (Cthugha)
Creating resource group Bootstrap
OGRE EXCEPTION(7:InternalErrorException): l:\projects\mv3d\branches\media\packs\OgreCore.zip - error whilst opening archive: Unable to read zip file. in ZipArchive::checkZzipError at ..\src\OgreZip.cpp (line 241)
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library C:\PythonOgre\plugins\RenderSystem_GL.dll
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_ParticleFX.dll
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_BSPSceneManager.dll
Installing plugin: BSP Scene Manager
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_OctreeSceneManager.dll
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library C:\PythonOgre\plugins\Plugin_CgProgramManager.dll
Installing plugin: Cg Program Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.0RC1 (Cthugha)
Creating resource group Bootstrap
OGRE EXCEPTION(7:InternalErrorException): l:\projects\mv3d\branches\media\packs\OgreCore.zip - error whilst opening archive: Unable to read zip file. in ZipArchive::checkZzipError at ..\src\OgreZip.cpp (line 241)


Does anyoen have a clue or had the same error.

Thanks in advance.
silentpolygon
silentpolygon
 
Posts: 9
Joined: Sat Apr 12, 2008 12:34 pm
Location: Krefeld / Germany

Re: Client cannot open OgreCore.zip

Postby silentpolygon » Tue Sep 02, 2008 3:07 pm

sry found the error. The path wasnt correct.

but now another Problem

A black window opens and breaks down few secs later.

OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in GroundFog.program(10)
OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in GroundFog.program(43)
Parsing script Haze.program
OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in Haze.program(10)
Parsing script GroundFog.material
Parsing script LayeredClouds.material
OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in LayeredClouds.material(10)
OGRE EXCEPTION(2:InvalidParametersException): Parameter called sunDirection does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in LayeredClouds.material(24)
Compiler error: invalid parameters in LayeredClouds.material(51)
Parsing script Terrain.material
Finished parsing scripts for resource group Caelum
Parsing scripts for resource group General
Parsing script GroundFog.program
OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in GroundFog.program(10)
OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in GroundFog.program(43)
Parsing script Haze.program
OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1089)
Compiler error: invalid parameters in Haze.program(10)

Thats what the ogre.log says now. (substracted all other stuff out of it)
silentpolygon
 
Posts: 9
Joined: Sat Apr 12, 2008 12:34 pm
Location: Krefeld / Germany

Re: Client cannot open OgreCore.zip

Postby silentpolygon » Tue Sep 02, 2008 4:17 pm

ok So the error seems to be, that I`m using Python-Ogre 1.2 which uses Ogre 1.6 RC1 "Shoggoth" which changes the Shader API.
Are there any plans to change mv3d that it fits to the new API?

Thanks and greetings
silentpolygon
silentpolygon
 
Posts: 9
Joined: Sat Apr 12, 2008 12:34 pm
Location: Krefeld / Germany

Re: Client cannot open OgreCore.zip

Postby SirGolan » Tue Sep 02, 2008 6:52 pm

I'm waiting for Python-Ogre 1.2 to be an official release, more or less. I think there were a variety of compatibility issues between the two versions. I made an attempt to switch versions a little while back when I was investigating why the clouds didn't show up with Caelum, but I was unable to get a bunch of shaders that we use working. I think the most problematic one was the water shader.

Once there's an official 1.2 release, I'll find some more time to spend on fixing those things. Shaders are definitely not my strong point, so I could just have been missing something obvious. For now, your best option (assuming you aren't using anything else that requires 1.2) is to go back to 1.2.

Mike
SirGolan
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