Mesh

Discussions on creating and importing assets into MV3D.

Moderator: SirGolan

Re: Mesh

Postby SirGolan » Tue Apr 08, 2008 5:41 am

I'm pretty sure that's from mv3d.client.ui.ogre3d. It says that if Ogre believes there is no animation with a given name (walk in this case).
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Re: Mesh

Postby multiverseuser » Sat Apr 12, 2008 8:32 am

Hello

After setting up my own local server, the ninja2.mesh run without any error.
The ninja still moves on air; a fix underway

thanks,
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Re: Mesh

Postby multiverseuser » Tue Apr 15, 2008 12:08 am

Hello

Here are the links for the ninja2. The ninja walks on the floor now.
The wave animation is too short, so it looks like the ninja waves and then it freezes.
I added a little bit of code to enable the LOOP property and now it waves a lot more so
it does look like it freezes. I'm thinking the server has a fix time allocated for this animation
so when the animation is too short it just wait until it times out and then tries again.

Mesh
http://myfreefilehosting.com/f/b7a56e35d0_0.13MB

Skeleton
http://myfreefilehosting.com/f/60e70df23b_0.02MB

Material
http://myfreefilehosting.com/f/8f9b2ad090_0.1MB


Thanks,
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Re: Mesh

Postby SirGolan » Tue Apr 15, 2008 3:09 pm

Cool. I downloaded those and I'll let you know how it goes.

Thanks,

Mike
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Re: Mesh

Postby SirGolan » Wed Apr 16, 2008 2:15 am

I made ticket 262-- you should be able to add any comments or code diffs there.

Mike
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Re: Minja!

Postby SirGolan » Wed Apr 16, 2008 2:50 am

Minja

I added in the code for the ninja, but it's a bit small. If I make it bigger, it doesn't walk on the ground any more. :) A scale of 0.05 seemed better, though it was hard to tell.

I'll attach a screenshot to the ticket.
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Re: Mesh

Postby multiverseuser » Wed Apr 16, 2008 4:21 am

Hello,

I just created a topic on meshmagick. To scale meshes and skeleton in the same folder.
I could guess the ninja is half the size of the armored-swordsman.

I tried scale = 2 and y-scale=210 and the ninja is "walking on the ground again"
You could just apply these changes. In case the ninja doesn't work for you.

Here is the new ninja2

new ninja2.mesh
http://myfreefilehosting.com/f/b4f022aa21_0.13MB

new Ninja2 skeleton
http://myfreefilehosting.com/f/ca3a7e75ee_0.02MB

I think the ninja was standard size and the armored-swordsman-look to big. Anyway.
without a frame of reference it is hard to tell what is the correct size.

thanks,
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Re: Mesh

Postby SirGolan » Wed Apr 16, 2008 4:40 am

Yeah, I'm not sure how big the armored guy is, but for the demo MV3D world, I've been trying to use 1 unit = 1 meter. I'll give the new ninja a try.
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Re: Mesh

Postby multiverseuser » Thu Apr 17, 2008 12:51 am

Hello,

I just modified the ninja into ninja1, "the cyborg ninja". Actually, I just used the
texture from the robot and a few minor tweaks. It looks pretty good.

Mesh:
http://myfreefilehosting.com/f/e8eceead27_0.13MB

Skeleton:
http://myfreefilehosting.com/f/5f8c0d59d0_0.05MB

Material:
http://myfreefilehosting.com/f/732817e4fd_0.1MB
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Re: Mesh

Postby SirGolan » Thu Apr 17, 2008 2:10 am

The previous one (ninja2) was still a little bit on the small side.. Probably needs to be scaled up by 120%.

We could certainly make a few colors of ninjas very easily..
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