tools

Discussions on creating and importing assets into MV3D.

Moderator: SirGolan

tools

Postby multiverseuser » Wed Apr 09, 2008 4:33 am

hello

I have been using Blender for 3D modeling, rigging and UV maps.
Blender can do this but not very efficiently.

I'm wondering what people are using.
I'm partial for open source or free stuff.

Thanks,
multiverseuser
 
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Re: tools

Postby SirGolan » Wed Apr 09, 2008 5:32 am

Blender is probably the best thing to use that is free and open source. There's also good support for exporting to Ogre I think. I use 3ds max because I know it, but of course, that is neither free nor open source. I think the LexiExporter is the one that works best in 3ds max to get models into Ogre, though I'd have to check on that since I've used so many. :)

For textures and such, I'll use Paint Shop Pro. The music from the MV3D video was done in Cakewalk Sonar, and the video was edited in Sony Vegas.

Not related to assets, but the best Python editor on Windows I've found is SciTE. On Linux, it' kDevelop.
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Re: tools

Postby multiverseuser » Mon Apr 28, 2008 5:04 am

Hello,

Has anybody used NeoAxis?
It seems it is an engine for OGRE stuff. I tried it but it is not intuitive to use.
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