Page 1 of 1

Sound

PostPosted: Sun Apr 20, 2008 1:33 am
by multiverseuser
Hello,

I have been looking at some sounds for MV3D. I found this site that has a lot of them.
The license is for whatever purpose you want, including commercial.
It is royalty free but you still have to buy it.
What I like is that they have very few strings attached to it.

They have seemless loops. Also they have some free stuff.

http://www.partnersinrhyme.com/pir/free ... oops.shtml

There is some really background music from their libraries, under the soundtrack.
I'm not aware of other music sites that have this kind of license.

Perhaps you can do something with them.

I tried dawnmusic.com too. It is more expensive and very restrictive.

Thanks,

PS I'll keep my eyes open for sound resources

Re: Sound

PostPosted: Sat Apr 26, 2008 2:11 pm
by multiverseuser
Hello,

Here is another tool for creating sound. I have not had a chance to play with it.
it looks very promessing

http://batman.no/buze/

Re: Sound

PostPosted: Sat Apr 26, 2008 2:41 pm
by SirGolan
One thing I was thinking about doing is making some loops. In fact, it would be pretty quick right now for me to make some out of the song in the demo video. What I was thinking is to allow for an adaptive soundtrack by composing the music out of 2 or 4 measure loops. Originally, I wanted to use a MOD tracker (like the one you mentioned), but so far, I haven't found a way to gain enough control over one from within Python.

There will have to be a music manager that handles all this, but I don't think it would be too complicated to write. It could even layer loops so that for instance, the instrument playing the melody could be swapped out. That would probably provide for the greatest flexibility.

Re: Sound

PostPosted: Sat Apr 26, 2008 4:21 pm
by multiverseuser
Hello,

I was using pygame for sounds. They have a mixer for up to 8 sounds.
They have volume control, start, stop, loops, fades,etc, the basics.

It worked pretty good for me.

http://www.pygame.org/docs/ref/music.html