Milestone MV3D-0.50
This Milestone holds items for the MV3D-0.50 release. In this release, MV3D officially goes beta.
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Closed Tickets
- #28
- Pathfinding AI
- #157
- Steering behaviors
- #170
- Create Patch System
- #358
- In game REPL
- #359
- Real time profiling
- #432
- Fix the camera
- #461
- Items in the sim service are being saved wholesale instead of partial updates.
- #462
- Investigate poor server performance
- #463
- Performance issues remain with the persist service.
- #464
- Some things shouldn't be marked to be saved.
- #467
- Error while logging in.
- #478
- ShardedPools can't easily be destroyed.
- #494
- Lots of errors with overseer
- #496
- Possible persist upgrade issue.
- #498
- Problem connecting with Overseer
- #500
- Colliders aren't destroyed in Composer.
- #501
- Composer isn't updating items.
- #502
- The player gets knocked around a lot
- #504
- Improve debug data visualization on the client.
- #508
- Errors are being lost with overseer.
- #509
- Representations should be able to handle multiple types of objects.
- #510
- Terrain material information is being lost.
- #511
- Subordinate service stats don't come through in Overseer
- #512
- Make sure the Composer checks permissions
- #513
- Need a disconnect button for Overseer
- #515
- Asset browser in Composer nonfunctional in cluster
- #518
- Sim or Realm or something is churning to 100% cpu when angry.
- #519
- New error with composer
- #521
- Errors while starting new process in Overseer
- #522
- Terrain height editing in composer is clunky
- #525
- Solid needs GUI update
- #533
- It takes an exceptionally long time to add object in Composer
- #534
- ODE errors can crash the server
- #541
- Terrain gets removed from view when it's out of range but doesn't come back.
- #542
- Asset download errors cause you not to be able to log in.
- #543
- Crash bug when logging in.
- #545
- Composer needs to add reference permissions.
- #546
- Client config ui should save to ~/.mv3d/client.conf
- #547
- Add tooltips to buttons in tools.
- #550
- Add support for multiple renderers.
- #551
- Create plugin renderer for Panda3D
- #552
- Add guide implementation for Panda's DirectGUI
- #554
- Attribute error on self.creating for CharacterGenerator
- #555
- Persist attributes should be used for setting network transmitted attributes.
- #559
- localAliases and publicLocation need to automatically set themselves
- #562
- Creating a character with another client logged in fails
- #563
- Importer becomes mostly nonresponsive after loading an asset.
- #565
- Pathfinding doesn't handle steps.
- #568
- Importer doesn't support .skeleton files.
- #575
- Client binary doesn't work.
- #576
- Overseer doesn't work on remote servers.
- #578
- TypeError when logging in to a new server.
- #579
- ValueError raised when logging in to the web interface
- #580
- AccessDenied when creating a character on a new server.
- #581
- AttributeError raised when connecting via any of the tools
- #584
- Error while initializing a server.
- #590
- Error creating collider in Builder
- #591
- Profile results aren't working with a local server in Overseer
- #594
- Deleting an area in Composer causes an error on the server
- #595
- Can't create terrain in Composer any more.
- #596
- Seed parameter for terrains in composer doesn't work.
- #597
- Resolution and size parameters for terrains in composer doesn't work.
- #599
- TypeError while deleting an object in composer
- #602
- KeyError deleting an asset
- #603
- KeyError deleting an asset group
- #606
- Overseer doesn't spawn processes on WinXP.
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