Roadmap
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This Milestone holds items for the MV3D-0.42 release. The main push behind this milestone is tools and asset pipeline. RED, IGE, the web editor, and so forth will be worked on. By the end of the release, it should be possible to quickly import assets and add them to the world. Building out an area should be possible including terrain, vegetation, static objects, and the physics behind it. Indoor areas should be possible as well as outdoor. The contents of the world should be persistable in a format that can be put under a version control system (SVN, Perforce, etc).
Tickets
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Active Tickets
- #179
- Some way to get trimesh colliders for arbitary 3d models
- #280
- Create a select Realm modifier for SimService
- #316
- Need a body editor for ige
- #317
- Need a modifier for each type of body
- #318
- Need a modifier for colliders
- #319
- Web asset group editor should allow adding assets via wizard
- #320
- Web asset group editor wizard for zipped bunches of assets
- #326
- Make some handy factories and factory input components
- #337
- Make a factory for terrains
- #342
- Create semitransparent ode colliders
- #349
- Add scale object modifier.
- #350
- Make a modifier for scenery
- #351
- Save as template option
- #358
- In game REPL
- #364
- Replace factories with atoms and molecules
- #368
- Asset previewing for RED
- #371
- Reorganize tests into packages
- #374
- Find a way to allow users to store the game world with version control
- #419
- Clean up IGE user interface
- #420
- Investigate making ui layout code more generic
- #433
- AccountServiceView instance has no attribute view_changePassword
- #434
- Create new persist service API and remote view
- #435
- Create basic persistence class markup specifiers
- #436
- Implement DAL functionality in persist service
- #437
- Implement schema upgrade in persist service
- #438
- Implement advanced persist schema markup types
- #439
- Implement advanced DAL functionality
- #440
- Implement solution for frequently changing values
- #441
- Migrate the account service to use the new persist service
- #442
- Migrate the directory service to use the new persist service
- #443
- Migrate the asset service to use the new persist service
- #444
- Migrate the realm service to use the new persist service
- #445
- Migrate the sim service to use the new persist service
Closed Tickets
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Milestone: MV3D-0.50
No date set
This Milestone holds items for the MV3D-0.50 release. In this release, MV3D officially goes beta.
Tickets
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This is a special milestone where all the tickets that are for "some time in the future" go.
Tickets that are here:
Make a new ticket for the backlog.
#24, #25, #27, #28, #29, #30, #50, #55, #62, #69, #78, #80, #81, #84, #124, #138, #139, #141, #142, #143, #156, #157, #158, #159, #163, #168, #169, #170, #229, #291, #292, #294, #296, #315, #329, #330, #338, #339, #340, #341, #347, #355, #356, #359, #360, #361, #362, #366, #367, #369, #370, #372, #373, #377, #378, #379, #380, #381, #382, #383, #384, #385, #386, #387, #388, #389, #390, #391, #392, #393, #394, #395, #396, #397, #398, #399, #400, #401, #402, #403, #404, #405, #406, #407, #408, #409, #410, #411, #412, #413, #414, #415, #416, #417, #418, #421, #422, #423, #425, #427, #428, #431, #432
