Ticket #179 (closed enhancement: fixed)

Opened 5 years ago

Last modified 7 months ago

Some way to get trimesh colliders for arbitary 3d models

Reported by: mike Owned by: mike
Priority: normal Milestone: MV3D-0.60
Component: physics Version:
Keywords: Cc:
Estimated Effort: 1 week Platform: All
State: Conceptualizing Relative Size: 1

Description

Feature

There should be a method to get trimesh colliders from Ogre models. This can be via a client side "import" or something similar. It should be possible to use a lower poly model for this. In fact, that should be the norm.

Change History

Changed 4 years ago by mike

  • version changed from 0.3 to 0.4

Changed 4 years ago by mike

  • keywords stealable added

Changed 4 years ago by mike

  • milestone changed from beta-test to MV3D-0.32

Milestone beta-test deleted

Changed 4 years ago by mike

  • milestone changed from MV3D-0.32 to backlog

Changed 4 years ago by mike

  • milestone changed from backlog to MV3D-0.32

Changed 4 years ago by mike

  • milestone changed from MV3D-0.32 to backlog

Changed 4 years ago by mike

  • milestone changed from backlog to MV3D-0.34

Changed 4 years ago by mike

  • component changed from mv3d to physics

Changed 4 years ago by mike

  • version 0.4 deleted
  • milestone changed from MV3D-0.34 to backlog

Changed 2 years ago by mike

  • milestone changed from backlog to MV3D-0.42

First pass at v0.42 planning.

Changed 21 months ago by mike

  • milestone changed from MV3D-0.42 to backlog

Deferred to backlog from milestone 0.42.

Changed 20 months ago by mike

  • milestone changed from backlog to MV3D-0.44

MV3D 0.44 milestone planning.

Changed 17 months ago by mike

  • relative_size set to 1
  • milestone changed from MV3D-0.44 to backlog

Defer again. Leave on the backlog until a real use case comes up. Solid should take care of all the use cases I can think of.

Changed 10 months ago by mike

Use case: importing a terrain mesh directly instead of using a heightfield.

Changed 10 months ago by judd

Use case: using ground meshes that terrains would be inappropriate for, such as city streets

Changed 10 months ago by judd

  • owner changed from mike to judd
  • milestone changed from backlog to MV3D-0.60

Changed 7 months ago by mike

  • owner changed from judd to mike

Created branch /branches/179-tricollider.

Changed 7 months ago by mike

  • keywords stealable removed

Changed 7 months ago by mike

  • status changed from new to closed
  • resolution set to fixed

Fixed in [1629].

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