Ticket #37 (closed defect: fixed)
Physics is not updating real time
| Reported by: | mike | Owned by: | mike |
|---|---|---|---|
| Priority: | normal | Milestone: | alpha-test |
| Component: | mv3d | Version: | 0.1-alpha |
| Keywords: | Cc: | ||
| Estimated Effort: | 1 day | Platform: | All |
| State: | Relative Size: |
Description
Problem
Objects seem to move slowly because step is called 20x/second with a value of 0.01. It should instead be called 100x/second with that same value. The problem comes from areas combining their collision detection (which needs to happen each time step is called) with updating objects.
Change History
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