Ticket #374 (closed task: fixed)
Find a way to allow users to store the game world with version control
| Reported by: | mike | Owned by: | mike |
|---|---|---|---|
| Priority: | normal | Milestone: | MV3D-0.42 |
| Component: | server | Version: | |
| Keywords: | Cc: | ||
| Estimated Effort: | 1 day | Platform: | All |
| State: | Conceptualizing | Relative Size: | 1 |
Description (last modified by mike) (diff)
This is fairly open ended, but for a game studio to want to use MV3D, they'll want to be able to keep a version history of the world. This may include looking into the current datastore mechanism and possibly considering major changes there.
This is likely also related to instancing because instances will have some state that won't exist in MV3D until needed, and multiple copies of that state will be made.
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