Ticket #478 (closed defect: fixed)

Opened 19 months ago

Last modified 12 months ago

ShardedPools can't easily be destroyed.

Reported by: mike Owned by: mike
Priority: normal Milestone: MV3D-0.50
Component: server Version:
Keywords: Cc:
Estimated Effort: 3 days Platform: All
State: Conceptualizing Relative Size: 3

Description

When trying to implement "remAssetGroup", it became clear that removing a ShardedPool?, the sub pools don't really get cleaned up.

Change History

Changed 17 months ago by mike

  • milestone changed from backlog to MV3D-0.50

v0.50 planning

Changed 15 months ago by mike

  • keywords stealable added

Changed 12 months ago by mike

  • status changed from new to assigned

Created branch /branches/478-destroypool.

Changed 12 months ago by mike

  • keywords stealable removed

Changed 12 months ago by mike

  • status changed from assigned to closed
  • resolution set to fixed

Fixed in [1277].

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