Ticket #52 (closed enhancement: fixed)

Opened 6 years ago

Last modified 4 years ago

Send fewer updates on objects that are further from the viewpoint

Reported by: mike Owned by: mike
Priority: normal Milestone: alpha-test
Component: server Version: 0.2
Keywords: Cc:
Estimated Effort: 1 day Platform: All
State: Relative Size:

Description

Problem

All objects update their position and physics attributes at the same rate. To conserve bandwidth, objects further away from the viewpoint should be updated less frequently. Since PlayerView? checks distance of objects periodically, it should be possible to utilize its results to set a per connection update frequency. IF this frequency is only updated every second or two, that should still be fine.

Change History

Changed 6 years ago by mike

  • status changed from new to closed
  • platform set to All
  • resolution set to fixed

Solution

As part of #97, this got solved. Please see the solution there.

Changed 4 years ago by mike

  • milestone changed from beta-test to MV3D-0.32

Milestone beta-test deleted

Changed 4 years ago by mike

  • milestone changed from MV3D-0.32 to alpha-test

Setting the milestone back

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