Ticket #71 (closed enhancement: fixed)
Cached areas should not do collision detection on servers
| Reported by: | mike | Owned by: | mike |
|---|---|---|---|
| Priority: | normal | Milestone: | alpha-test |
| Component: | server | Version: | 0.2 |
| Keywords: | Cc: | ||
| Estimated Effort: | 2 days | Platform: | All |
| State: | Relative Size: |
Description
Problem
In order to speed up the server, it may make sense for cached areas not to do collision detection or to update objects each iteration. Instead they can update objects when the area's master server updates them. This will be in place so that when a server needs to cache an area for the sole purpose of checking collision detection with another area, it won't add too much overhead to the system.
Change History
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