Ticket #87 (closed defect: fixed)

Opened 6 years ago

Last modified 6 years ago

Fixing Spheres broke Biped

Reported by: mike Owned by: mike
Priority: highest Milestone: alpha-test
Component: server Version: 0.1-alpha
Keywords: Cc:
Estimated Effort: 1 day Platform:
State: Relative Size:

Description

Problem

Biped is rather unstable now.

Change History

Changed 6 years ago by mike

  • status changed from new to assigned

Solution

Implimented biped the way it should have been done-- with a cylinder supported by a ray. Added general use raycasting to odeCollider (maybe it belongs somwhere else, I don't know). Also made the ground a physical object.. Guess I never did that. Things are a little jerky when moving for some reason, but it's much better than before.

Changed 6 years ago by mike

  • status changed from assigned to closed
  • resolution set to fixed

Fixed some of the jerkyness by not having observer_UpdatePhysics set the mesh's position.

Resolving in changeset:97

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