Asset Pipeline

See this diagram for how to import and use models, animation, sound, and images:

Art MV3D Content Pipeline

Asset Importer

MV3D Asset Importer

This is the first step to getting new assets in the game and updating existing assets. It allows you to connect to a MV3D server and create or edit assets. You can also automatically upload assets to their distribution location via SFTP. In addition to those features, this application is a great place to test if your new asset exported correctly. AssetsAndAssetGroups has more information of how Assets and Asset Groups work.

Orchestrator

Coming Soon This application allows you to take music elements imported into MV3D and combine them together to a dynamic score.

Solidifier

Solidifier tool

The Solidifier is for matching up physics primitives to 3D models. It creates new assets which can be associated with models in the game. With attached physics primitives, your model can be interacted with as a solid object in the world. As a solid object, the model will also be considered as an obstacle (or walkable surface) for the pathing system.

Builder

Screenshot of Builder tool

With Builder, you can use models with attached physics primitives to create composite assets. For example, combine 4 wall models together with a roof and the result is a basic house complete with physics properties. Using a well designed set of pieces and combining them using Builder makes for an easy way to make multiple items out of a small set of assets.

Foley

Coming Soon Combine and alter raw sound effects to create a data driven soundscape.

Materializer

Coming Soon Pull raw textures in to build materials with features such as bump mapping, splatting, and animated textures.

Sparkler

Coming Soon Sparkler is a particle system editor that can be used to create complex particle systems.

Splicer

Splices VFX and SFX into animations to create a synchronized action. Combine these actions in a data driven way within a state machine to create a smart actor. For more information, see UsingSplicer.

Composer

Screenshot of Composer tool

The main world-building application for MV3D. Composer is where terrain is edited, objects are placed, and music and ambient sound effects are added. Composer connects directly to Sim Servers and can modify the game world even when other players are connected. It allows for cooperative editing between multiple environment artists or designers. There's no locked assets to worry about, and the changes are visible immediately in the world for easy testing.

See Also

Attachments