Managing Areas And Realms
MV3D can host any number of Realms. A Realm is a very large area. Generally even a game with a large world will only need a single Realm. Realms are broken up into Areas. An Area has no particular size or shape and can be connected to other areas via Gateways. Composer supports adding, removing, and editing both Areas and Realms.
Be warned, though. Deleting an Area or Realm is a permanent action. It would be wise to back up your store before doing this in case you ever want to get the Realm or Area back.
Realm Properties
The Realm stores information about the sky, weather, and character generator. These properties are available by selecting Realm->Properties from the menu.
Area Properties
The Area properties are at present limited to name and description.
Attachments
- composerrealmproperties.PNG (43.9 KB) - added by mike 11 months ago.
