Configuring Panda

It is as of v0.50 possible to use MV3D with the Panda3D renderer. To do this, you can specify the renderer option in the config files. For all tools, this goes under the Red section currently. For the client, it goes under the Player section. The default is to use Ogre if available. To set the option to Panda3D, use:

renderer=mv3d.client.ui.panda.PandaRenderer

There are currently some caveats. The first is that you can not use Panda with the 0.50 binary release of MV3D. You'll need to get the source. The other is that only the tools were fully supported in 0.50. Since then, the client is also supported in trunk.

The other thing to keep in mind is that since Ogre and Panda use different formats for 3D models and materials, a world created for one will not work with the other. In the future, some asset types will be introduced that work on both, but those are not available yet.