Integrating With Source Control
While it currently isn't exceptionally easy to integrate asset creation and worldbuilding into source control, this is something that is currently being worked on. In the latest codebase, Composer can freeze and thaw whole areas. This allows you to save all objects in an area to a file. You could then put that file into version control. It can later be thawed out to in game objects. This process is somewhat clnky and very slow.
In the future, particularly with ticket #616, this process will become much easier. The intended outcome will be that starting development servers from world data stored in local files and having them spin up relatively quickly. This way if someone accidentally causes a problem, the change can be rolled back.
