Outdated: Connect Your Server To The MV3D Network

This section is out of date. First thing you'll want to do here is wipe out the world you created before. Its object ids overlap those used in real MV3D worlds, so it has to go. At some point in the future, there may be a way to export your creation and re-import it with real object ids, but at this time, this tool is not available. Delete the store directory (or rename it if you want to keep it around). You'll need to change some things back in the server and client config files. Starting with server.conf, under PBClient, change the loginServices back to https://login.mv3d.com:8080/Login/. Then under PBServer, change authenticators to https://user:pass@login.mv3d.com:8080/Login/. The username and password should be the login you created on the MV3D login server. These two changes will make your server authenticate users using MV3D's login service. Initially, you'll only be able to authenticate your own login, but you can request permission to upgrade your account to be able to authenticate others as well.

Next, you'll want to point your Asset service to MV3D's server. Under the Asset section, change the directoryServers to pb://alpha.mv3d.com:1999/Dir. Do the same for the Realm section. Under the main Server section, remove Login and HttpsServer? from the serviceNames since you won't be needing those. This should be all you need to configure the server.

For the client, you'll need to change the loginServices line of the PBClient section back to pointing at https://login.mv3d.com:8080/service/. That should be the only change you need to make. At this point, you can start up your server and it will log in to MV3D's server. The next step is to acquire some ids. Currently, acquiring those is free, but it is a manual process. You will need to contact info (at) mv3d (dot) com to have some allocated to you. These ids come in two types-- item ids and asset ids. If your assets will be freely available, then you can just add them to MV3D's AssetRepository. Item ids are required to construct your world. Some people may require a whole Realm or AssetGroup?. Contact the previously mentioned email address to do this.

Once you have ids allocated, you can start using the in game editor to create a new area and objects within that area, or you can log in to MV3D's asset server and enter your assets. When your world is ready for the public, you'll need to expand your authorization privileges to allow in new users.