Planned Tools

There are several tools that haven't been created yet.

Foley

Combine and alter raw sound effects to create a data driven soundscape. Foley will be the editor for a new data driven sound management system.

Orchestrator

This application allows you to take music elements imported into MV3D and combine them together to a dynamic score. Orchestrator builds on the data driven sound management system from Foley and adds the ability to synchronize musical scores.

Sparkler

Sparkler is a particle system editor that can be used to create complex particle systems.

Materializer

Pull raw textures in to build materials with features such as bump mapping, splatting, and animated textures.