Press Release: MV3D Goes Beta
With the release of version 0.50 on Feburary 18, 2011, MV3D officially entered beta. This is a great step forward for the project and represents 5 years of work. The framework gains several major features this release such as a new path-finding system for computer controlled characters (NPCs) and support for the Panda3D rendering engine.
Besides new features, an incredible amount of bugs have been fixed. Many of these include performance and tool chain fixes which together make this the most stable release of MV3D to date. To add to the polish, in 0.50, a user manual was added as a reference to new users.
Looking towards the future, MV3D is fast approaching a polished and full featured 1.0. In the next release, 0.60, more load balancing features are planned as well as scalability, bugfixes, and polish.
MV3D is an open source virtual world simulation framework written in Python. It was designed with scalability in mind and aims to be able to distribute a world across as many servers as needed while dynamically balancing the load.
For more information on MV3D and this or future releases, please visit the website at http://www.mv3d.com. The full release notes for version 0.5 are available online as well. For further inquiries, email mike at mv3d dot com.
The River
The Town
A NavMesh
